Assets API
The Assets API manages your project’s static assets — images, scripts, styles, or any other files.
Assets are loaded into memory as Blobs and can then be accessed via generated object URLs.
epos.assets.url
Returns a URL for a previously loaded static file.
The file must be loaded first using epos.assets.load.
Usage
epos.assets.url(path: string): stringExample
await epos.assets.load('./images/icon.png')
const src = epos.assets.url('./images/icon.png')
document.querySelector('img').src = srcepos.assets.load
Loads a static file by its relative path and returns a Blob. If the file was already loaded, it is retrieved from memory cache.
Usage
// Load all assets (ok for most cases, but should be avoided for large files)
epos.assets.load(): Promise<void>
// Load a specific asset
epos.assets.load(path: string): Promise<Blob>Example
const blob = await epos.assets.load('./data/info.json')
const text = await blob.text()
console.log(text)epos.assets.unload
Removes a specific static file from memory. The file can be reloaded later using load() again.
Usage
// Unload all loaded assets
epos.assets.unload(): void
// Unload a specific asset. If asset is not loaded, does nothing.
epos.assets.unload(path: string): voidExample
epos.assets.unload('./images/icon.png')epos.assets.list
Returns a list of all static files known to the project, including whether each file is currently loaded in memory.
Usage
epos.assets.list(filter?: { loaded?: boolean }): { path: string; loaded: boolean }[]Example
const files = epos.assets.list()
console.table(files)Static files are bundled together with your project and managed by Epos at runtime. They stay cached in memory once loaded, and can be safely unloaded when no longer needed.